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Old 02-02-2011, 02:35 PM
Richard Richard is offline
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Join Date: Dec 2009
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Quote:
Originally Posted by JG4_Helofly View Post
Of course it would have to be an option. Everyone has different ideas of how a combat flight sim should be programmed. It goes from hardcore simulation fans, to fast action arcade flyers.

About lenghty start up procedures: Warbirds aren't modern jetfighters. There aren't 1000 subsytems to worry about. I looked at the procedures for the spit I. If the engine is already warm (ready for scramble) you only have to use about 6 switches and some prime strokes. So, ready to go in under 60 sec.
Modern Jet fighters aren't hard to start up from scratch either. You must remember that they also need to have a "scramble capability" , so the process of starting up an F22 isn't that complicated at all. (I've heard that it's as simple as basically just pushing "one" button and bring the throttles up to the "idle" position.)

Regarding CEM, I dont mind if it's really complex, as long as its scalable.
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