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Old 02-02-2011, 09:15 AM
Babi Babi is offline
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Quote:
Originally Posted by JVM View Post
My faith in human beings is not that high, and I am not naïve either (not always) but maybe I did not express myself clearly: I wanted to say that I guy able and willing to undertake such a development, will do it right and due to the complexity and the time it will take, such people will not be many, but there will be some.

Oleg already stated he wanted to create an environment a la FSX, and some of the absolute best FSX models are from amateur origin.

I know for a fact from the various domains I know well enough especially related to aviation that here is absolutely no difference in terms of best quality between amateur and pro, except the time it takes for completion.

It can even (as a matter of fact, often) be an advantage as the amateur is not constrained by trivial matters like being paid for his modelling work for a living for instance, and so can look into levels of detail/documentation/whatever no pro will ever has the time to spare for...

Oleg's team is a good example: there are tons of documentation they could never have been able to collect/find if some amateurs had not done it for them; another example are the skins delivered with the game, which are good enough, but not spectacularly so...No time!

So I would not belittle what an amateur can do compared to a pro, because that would not be justified. On this point I have faith!

And do not forget that for general inclusion, any work will have to go across Oleg's team scrutiny...so no worries there!

JV
Ok i see your point and i agree that amateurs can make planes to the same quality - or sometimes even better - than professional developers. Altought FM and plane performance has always been a debated issue that many disagree upon.

Anyway, when CoD comes out it will only have a dozen of flyables, it will maybe take time for people to understand the dynamics behind the creation of a new plane model, FM and DM, but after that you will have people working to implement in the game new plane starting from the most popular ones (FW190, late 109, p51, p47 etc...); mind you, these people will work only part time but i'm sure they'll outnumber oleg's team (small teams focusing on 1 aircraft at a time) and many planes will be ready before they can be included in expansions. Add to that small online maps and objects to recreate various theatres... Now the only people who are gonna be interested in future expansion will be those into single player and historical campaigns (ops! if those haven't been created yet..)

I mean isn't Oleg creating it's own competition in this way? However if that means we users are going to benefit from this competition between modders and developers, that might actually be a good thing time will tell i guess
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