It has been shown on countless occasions that people can not be trusted - mods create anarchy in MP. They are great or even amazing for offline games (e.g. Silent Hunter series) but have no place in MP like IL2. Even modpacks force people to have the same content and download stuff they don't want in the first place which on the long run turns into unwanted hassle or as someone put it "a part time job".
Days when you could pop into any server, pick any plane and just take off in IL2 are long gone.
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Originally Posted by David603
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Online servers will however have an option to allow all mods/3rd party work, or to allow only those submitted to 1c for quality and accuracy checks. Presumably there will also be a compatibility system where the host of a server can specify which mods are needed to join a server, and when someone joins they will have their mods automatically enabled or disabled to suit the server.
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That is how I understood it as well. Servers will have an option either to lock out the added planes, ships, vehicles etc. and only allow stock/approved content which is great. Not sure about the freely available tools though. I am interested in seeing when they release them - two weeks, months or years after the release.