Quote:
Originally Posted by JG4_Helofly
Of course it would have to be an option. Everyone has different ideas of how a combat flight sim should be programmed. It goes from hardcore simulation fans, to fast action arcade flyers.
About lenghty start up procedures: Warbirds aren't modern jetfighters. There aren't 1000 subsytems to worry about. I looked at the procedures for the spit I. If the engine is already warm (ready for scramble) you only have to use about 6 switches and some prime strokes. So, ready to go in under 60 sec.
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I agree totally. One thing I liked about BOB WOV is the quick and easy start up procedure clicking on the dual fuel pumps, and magnetos, priming the fuel pump seven times before hitting the start button. After attacking some bombers on one mission, I landed at Manston to quickly rearm to get back up at them. I taxied to the hanger area shut down the fuel cocks, and magnetos, rearmed, and just as I was about to start the engine, Manston was attacked by some Ju87's and 109's. I quickly flicked on the fuel cocks, and magnetos, primed the pump, but in my panic to get airborne I never primed the fuel pump enough and the engine wouldn't start. There was nothing worse than watching the prop and engine turn over, but not firing up. It was very immersive and an option that more than a few of us might enjoy.