Quote:
Originally Posted by The Kraken
There are some additional aspects that have to be considered to make the tracers work in a computer game, which have nothing to do with eye or camera perception:
- tracers have to work for a wide range of framerates (obviously the higher the framerate, the better they will work)
- they should still be visible from further away, especially from the firing platform's perspective (big issue with many tracers in Il2)
- they need to work for different lighting conditions (quite visible at daylight and extremely bright at night)
Me, I'd use a thinner and longer tracer object, HDR/bloom for some glow effect (which would increase the apparent size in the distance) and maybe some motion blur. Probably would have been the first sensible use of those effects in any game; normally I quickly disable those if possible  But it looks like they went for a more practical and compatible approach, which should also work fine. Certainly better than the glowing sperm above.
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Well the stretched bar is meant to be the "motion blur" because it moves so fast it leaves a streak in your vision. I think we have moved beyond the time when a tracer is a yellow cylinder... Also remember if the ballistics are realistic they have to bounce off objects and stuff which would look absurd if they are geomtry.
Why turn off HDR/Bloom?