Quote:
Originally Posted by Triggaaar
Our monitors are much smaller than the instrument panels and windows in an aircaft, so we have to zoom out to fit much in. That means we have to zoom back in to get a good view of the aircraft we're shooting.
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With full 3D cockpits it should be possible to move the view backwards and then zoom in for people who prefer this, so the instrument panel is more or less visible as in Il2, but the outside world appears "bigger".
Il2 uses the same mathematics as any other 3D game, and the scaling is perfectly correct according to field of view, object size and distances. In fact this isn't even part of the graphics engine itself, but all done by OpenGL. I think there are a handful of objects which don't have the right size but that's it. You can expect Cliffs of Dover to work the same way, except that it should be more flexible to find a comfortable position/zoom balance.