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Old 01-30-2011, 07:57 AM
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mazex mazex is offline
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Originally Posted by NEWGUY View Post
At 6 minutes and 55 seconds you can see that the real Spitfire tracers look like COD tracers; the only difference is the vibration of the camera makes the tracers look slightly distorted, but the tracers, in the absence of the shaking, would look like the tracers in COD.

I think CoD tracers are correct in the way that they don't wiggle, but at the other hand the length of the lasers is also a camera effect?

As I see it threre are three combinations if we look at the two camera "errors" of wiggle due to vibration and extended "length" due to shutter speed:

1. The WoP way: Look at the world from a rigidly mounted camera with wiggling AND stretched tracers.

2. The CoD way: Look at the world from a cushioned camera with non-wiggling but stretched tracers.

3. The IRL way: Look at the world from a real eye with tracers that neither wiggle or are stretched. They are just tiny fast glowing "specs" of light "on rails" as the human eye has no "shutter speed" and is well cushioned...

4. The weird way: Ok, the last combination would then be wiggle and no stretch simulating a human eye mounted rigid to the wing with wiggling but non-stretched tracers. Let's leave that one out

The problem here is that alternative 3 is really only "real" for those that has seen real tracers, and for the majority of the world that has seen tracers on movies alternative 2 is "most real", and then alternative 1 for those that have seen a lot of gun cam footage... Don't know about four then but when in a tracked vehicle running on rough surface it gets a bit like it

Having said that I guess that Oleg and his boys have decided on alternative 2 as it will feel real for most of the customers? And the problem with what I call the "real" alternative is how to simulate it correctly in a computer game running at 30-60 fps... That gets a bit like a movie camera actually. If trying to do alternative 3 (the "real" way) then the tiny spec would only be seen in 20-100 frames on it's way to the target. The human eye don't have that so it sees it all the way. Then adding length to fill "the holes" might be the best way...

This is getting out of scope now, I think the compromise of using alt 2 like CoD is OK, and as said here earlier they can tune them after release if we don't like the final result that we don't know about yet! They have evolved lately...
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