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Originally Posted by ytareh
Is this a game engine issue or simply due to the number of dots used to show distant planes and 'pixel size'?
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Il2 initially used bigger and more visible dots but many people complained so it was changed in some early patch. Now it's exactly 1 pixel, and as pointed out that pixel gets smaller with higher resolution.
Cliffs of Dover will most likely have planes and other objects visible much further out because technology has improved, people use higher resolutions and anti aliasing is an established feature now - all of this makes it sensible to render planes as 3D objects where Il2 already switches to the dot representation.
I guess we'll have to wait for the release to find out how it works now; this isn't something that can easily be shown on screens or videos.