@ Wild Weasel
Actually you would be incorrect in your assumption...
Modern Game Development Life Cycle.
Pitch Idea to Publisher
Publisher Gives you a budget based on what they think they can cell (number of units)
You work your but off to deliver the game within that budget and in some cases time limit.
Compromise between game elements as to what ships on the release date.
Majority of the budget is Art
Now that isn't to say Oleg's group went this route. They could spend a lot of time developing on their own (Game Engine) in the hopes of selling it to other game companies. Yet another sources of income.
Bottom line is games are always a compromise. DX11 was dropped for now.
Last edited by JG27CaptStubing; 01-28-2011 at 04:52 PM.
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