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Originally Posted by Skinny
Particles is what its mostly used for, for obvious reasons: many (/most) gamers dont have physx enabled hardware, therefore its used for eye candy that can easily be turned off without affecting actual gameplay.
That doesnt mean its not usable for physics simulation like aerodynamics. Surely you've seen all the hydrodynamics simulations. If it works for water, I dont see why it couldnt work for air:
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No reason that I know off, I just dont know how they manage the flightmodel/air interaction. If there "zones"/boxes of air with different property? So If I enter one area I get turbulence or something? Or is it managed dynamically or prodcedually? I have no idea tbh
The main difference is Physx is not really a mechanic focused on physics as much as it is focused on solving and then "presenting" the effects. Its also GPU tied which needs to be rendering. Physx is great, but unless you have a dedicated card its better to buy a second card then have a non physx gpu. Atleast thats what people seem to think on the EVGA forums.