Quote:
Originally Posted by Heliocon
Also physx (which I never mentioned btw as someone implied I did) is mainly geared to particles and cloth/hair etc. It would certainly work for stuff like clouds and smoke that interact with planes passing through, but I dont know of its effects on flight models. CUDA is meh.
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Particles is what its mostly used for, for obvious reasons: many (/most) gamers dont have physx enabled hardware, therefore its used for eye candy that can easily be turned off without affecting actual gameplay.
That doesnt mean its not usable for physics simulation like aerodynamics. Surely you've seen all the hydrodynamics simulations. If it works for water, I dont see why it couldnt work for air: