Quote:
Originally Posted by Skinny
Its not that simple.
If you tessellate a given 3D object, then yes, performance will drop. But to achieve a certain effect, you can use tessellation with far simpler objects to achieve the same (or better) visual fidelity than you could achieve with higher poly objects, and so you can actually increase performance, sometimes quite significantly.
It would make a ton of sense to use it for water (waves), terrain and even plane models (think perfectly round engines and smooth bubble canopies with very simple meshes).
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This is a very interesting concept,actually.Probably that's the reason 1C thinks DX11 as top priority.
Thanks for clarify, mate.