Quote:
Originally Posted by Skinny
I havent coded in like 20 years, but mazex is spot on. People who think creating a game engine that can make proper use of 2/4/8 or more threads is easy need to do some reading. There is a reason most software today barely scales beyond 2 threads. Heliocon, maybe you should just try it.
What I am curious about is the physx claim, that it would be useless for flightsims. I dont know about the API, maybe that is useless, but calculating the physics (rather than PhysX) does seem something that could benefit greatly from GPGPU (CUDA or OpenCL).
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Hey, why dont you read my bloody posts before you comment? I never said it was easy, I infact said it was hard to do. Dont put words in my mouth. I took issue with his definitions of memory which are factually incorrect.
Also physx (which I never mentioned btw as someone implied I did) is mainly geared to particles and cloth/hair etc. It would certainly work for stuff like clouds and smoke that interact with planes passing through, but I dont know of its effects on flight models. CUDA is meh.