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Old 01-27-2011, 06:42 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Skinny View Post
I havent coded in like 20 years, but mazex is spot on. People who think creating a game engine that can make proper use of 2/4/8 or more threads is easy need to do some reading. There is a reason most software today barely scales beyond 2 threads. Heliocon, maybe you should just try it.

What I am curious about is the physx claim, that it would be useless for flightsims. I dont know about the API, maybe that is useless, but calculating the physics (rather than PhysX) does seem something that could benefit greatly from GPGPU (CUDA or OpenCL).
Hey, why dont you read my bloody posts before you comment? I never said it was easy, I infact said it was hard to do. Dont put words in my mouth. I took issue with his definitions of memory which are factually incorrect.

Also physx (which I never mentioned btw as someone implied I did) is mainly geared to particles and cloth/hair etc. It would certainly work for stuff like clouds and smoke that interact with planes passing through, but I dont know of its effects on flight models. CUDA is meh.
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