Quote:
Originally Posted by The Kraken
+1
Designing a game engine to make full use of large numbers of cores is a nightmare that no developer can afford, Physx is completely useless for flight model calculations, and a graphics engine that runs entirely on the GPU is a pipe dream. All those expectations are probably based on CPU & GPU vendors' PR, who like to make fantastic promises that developers are supposed to fulfill. As usual, real life is a little bit more complicated:
http://spectrum.ieee.org/computing/s...th-multicore/0
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Wait is this in response to me? I havent mentioned PhysX in the thread that I am aware off...
Graphics engines do run completely on the GPU, a graphics engine doesnt mean the entire game, a graphics engine renders and creates the geometry and textures etc.