Quote:
Originally Posted by mazex
Well, I've done multi threaded c++ programming for 20 years and I have a feeling you have not? Never heard of shared memory and locks? Think the threads create themselves? C'mon...
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Designing a game engine to make full use of large numbers of cores is a nightmare that no developer can afford, Physx is completely useless for flight model calculations, and a graphics engine that runs entirely on the GPU is a pipe dream. All those expectations are probably based on CPU & GPU vendors' PR, who like to make fantastic promises that developers are supposed to fulfill. As usual, real life is a little bit more complicated:
http://spectrum.ieee.org/computing/s...th-multicore/0