Quote:
Originally Posted by Tree_UK
Adman, what game is that 2nd shot taken from, it looks gorgeous?
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it's just called Gloster Gladiator, many of the games graphics leaves a whole lot to be desired but you can tell they dedicated most of their time on the terrain and the sky although it is likely a satellite image
still, I think satellite texture gives that look you simply cant achieve by placing objects. Maybe a combination of both techniques can be developed at some point.
the new engine does have tremendous lighting, maybe it will be the games strongest feature next to the planes themselves, and lighting can work wonders, it really is the key to realism. I'm sure at high res with full lighting and a good altitude/angle you will still be able to get some fantastic looking screenshots that come close to tricking the eye
However It seems it will continue to be one of the weaker aspects of the il-2 brand, not due to lack of trying. The moving grass is a great innovation, the attention to laying out towns very similar to how they were at the time, and the detail of the objects themselves are all great but laying them out by hand to make a realistic terrain is just too daunting of a task. Too hard to replicate the organized chaos that is nature and human civilization