Quote:
Originally Posted by ElAurens
There is no comparison between that ported console game and a full on PC simulation like Cliffs of Dover.
Map size and draw distances are far larger in Cliffs of Dover, just for starters. Then take into account the far more complex physics, and damage modeling, and the more intricate 3D models and you should see that Wings of Prey is not even in the same league.
Not saying your machine won't run CoD, just that using WoP is not a valid benchmark for estimating computer needs for CoD.
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Exactly. Absolutely no comparison. And another thing to think about is the amount of room for future expansion. As far as i know there is very little for WoP (if any at all), thus it has no real future. But CoD will have so much headroom for future development that it will last for many years. Give it a couple years, when hardware is much more powerful... the game will follow. As hardware improves, than the game will improve along with it, much like the original IL-2. Oleg has said himself that we can expect it to only get better with time. But I think the reason the game is the way it is now is because of hardware limitations. Much has been left out because of this, but we can all expect it to be added in later, as long as our systems will allow. Its amazing how fast technology is improving, so have faith people.