View Single Post
  #6  
Old 01-26-2011, 11:42 AM
Tacoma74's Avatar
Tacoma74 Tacoma74 is offline
Approved Member
 
Join Date: Sep 2010
Posts: 242
Default

Quote:
Originally Posted by ElAurens View Post
There is no comparison between that ported console game and a full on PC simulation like Cliffs of Dover.

Map size and draw distances are far larger in Cliffs of Dover, just for starters. Then take into account the far more complex physics, and damage modeling, and the more intricate 3D models and you should see that Wings of Prey is not even in the same league.

Not saying your machine won't run CoD, just that using WoP is not a valid benchmark for estimating computer needs for CoD.
Exactly. Absolutely no comparison. And another thing to think about is the amount of room for future expansion. As far as i know there is very little for WoP (if any at all), thus it has no real future. But CoD will have so much headroom for future development that it will last for many years. Give it a couple years, when hardware is much more powerful... the game will follow. As hardware improves, than the game will improve along with it, much like the original IL-2. Oleg has said himself that we can expect it to only get better with time. But I think the reason the game is the way it is now is because of hardware limitations. Much has been left out because of this, but we can all expect it to be added in later, as long as our systems will allow. Its amazing how fast technology is improving, so have faith people.
__________________
- 2500k @ 4.8Ghz Lapped IHS - AsRock P67 Extreme4 Gen3 - MSI GTX 560 Ti 2Gb - Crutial M4 SATA3 64Gb SSD - 8Gb Corsair Vengeance DDR3 1600Mhz @ 8-8-8-21 RAM - Silverstone 750w Fully Modular PSU - Antec 1200 ATX Case - Zalman 9700 Cooler - Win7 Ultimate x64 -
Reply With Quote