Thread: Prop pitch
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Old 01-25-2011, 04:40 AM
Blackdog_kt Blackdog_kt is offline
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These guys do some awesome work. We combat types can slag off FSX all we like but if you really want to know how a certain aircraft used to fly with all it's quirks and small nuances, you pray that they take it up as a project and go buy the add-on.

I don't have FSX but i fly it on a friend's PC whenever i visit him, i think he has most of their accusim enhanced aircraft and i've spent hours in the Piper cub and the Boeing stratocruiser, with a bit of time in the P47 as well. There's just so much more to it than slam the throttle forward as it's evident from this video alone that we've been missing all these years. Imagine how much more hectic and interesting combat gameplay would be with such an engine model.

That being said, i'm highly optimistic about Cliffs of Dover including such features. Remember that leaked Spitfire video, the first in-game footage we ever saw? Well, the RPM indicator blade in Oleg's spitfire exhibited a very similar behavior with the one we see in the A2A video.

Granted, the needles jump around a bit more, but this could be either due to the game version being still in tuning stage when the video was captured, or Oleg's dynamic weather:
If the ambient airflow over the prop has such an impact on the RPM, imagine what happens in turbulence and wind gusts. Incidentally, that first video showed flight near clouds where turbulence can often occur, plus the airspeed needle also jumps around a lot, which is a further indication of flying through rough air

Just for comparison's sake and as a reminder:


In the new sim, if Oleg's team can give us enhanced FM/DM and combat quality over Il2's already excellent standards, along with A2A add-on quality for how things run under the hood, i think we'll be talking about a true masterpiece within the first month of release.

Also, look at how much we gleaned from just comparing two videos, the CoD one being a year old. This is the most exciting stuff about the features of the new sim, how the planes will fly and what kind of an effect the additional workload will have on our, let's be honest here - spoiled, flying habits.

These are the bits and pieces that will make CoD a truly next-gen simulator (and also make that 150 page manual in the collector's edition a must read, i guess it will be in the normal version as a pdf file too) of which we know almost nothing, yet most people in the forum focus mainly on graphics and eye candy only. As for me, well, i don't mind if the field colours are a bit off, colours are easy to correct in a future patch. What i can't wait to do is learn to fly all over again, immersed in a new level of complexity that's so much closer to flying a real aircraft.

I mean, if it's a small science in its own right to even fly the plane from A to B, imagine how much this will cut down on the boredom during the quiet parts of each mission and how much more realistic combat we'll get, with people actually disengaging due to workload or preventing a damaged sub-system for causing a cascade of other failures, nursing a wounded aircraft back to base
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