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Old 01-25-2011, 02:43 AM
CharveL CharveL is offline
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Join Date: Jun 2010
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Yes, some characteristics of the new FM was introduced to one of the later IL2 patches but:

A) I'll bet dimes to donuts that only some of the new characteristics were applied to the old engine, and

B) Those FM aspects were quite early implementations, and

C) The fidelity of those flight characteristics were less due to the limitations of the old IL2 engine than we will see in CoD.

I think we'll see new factors like torque and perhaps wind gusts as well as drastically improved high altitude modeling amongst many other things that will subtlely, yet drastically alter how you fly in the new sim. How they get tuned for accuracy is anyone's guess and likely the subject of future patches and whinges.

When you factor in the incredible detail to damage modeling and new AI characteristics, radar, etc. I think we're in for some good times.

Yet it seems so many here are more concerned about visual details.

If Oleg & crew play their cards right - and to be honest, things like the user interface is where many eastern European and Russian developers struggle - 1C may just hit the holy grail for demographic crossover with CoD. If the difficulty scaleability they're shooting for, along with a solid user interface and fun factor works out just right, they may be able to win over the casual (read: console) gamer as well which will be a home-run for the industry as a whole.

If it wasn't for the sheer dedication and determination of lower budget Russian and Euro developers flight sims would either be dead or 10 years behind but UI's and game-flow are often an afterthought.

Personally I could almost care less and be happy with the exquisite FM, DM, etc. detail but if Oleg, Ilya and crew manage to nail the rest of it then look out...
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