Quote:
Originally Posted by zauii
I never expected the trees to look as detailed as the 3d models, that is unrealistic and anyone who ever expected that should be slapped in the face, wake up..
That just isnt reasonable from a technical and optimization standpoint, this isnt a first person shooter..
|
dont sell it short, oleg's own tree's 6 - 9 months ago looked very close to the real deal, good enough to be a major leap forward in the direction he intended (just go back and look at some of his late screenshots on that build)
the problem is that "at the point where the rubber meets the road" (pc demand versus pc realistic performance), his own creation ended up to demanding for mr-average's pc in consumer land in late 2010. it is at that point oleg replaced them with the uglier speed-tree's we have now, and it completely changed the look at low altitude or on the ground (but gave him the performance improvement he needed, so it served its purpose). this was an interim compromise he had to make, and i am confident that as BoB/SoW gets refined and improved over the years we will get the better ground cover back (maybe even in one of the free updates in 6 - 12 months time)
as you already seem to understand, the most important issue right now is that the core of the new game engine is present and functioning well, so it can be rapidly expanded on once they have further time to work on it after release (and pc hardware improves over the years), AND that they can get it "out the door" into eager consumer hands for a fanbase that has been waiting a long time. in that sense it is good a company like ubi which is only $ oriented helped to push a final date and compromise (do most of us here really want to wait another 2 yrs to get our hands on it ? i suspect not )
tree-uk on the other hand will perpetually whine and moan, its simply what he is, and he has no other purpose in being here. dont expect a rational informed perspective from him, it is not his intention or purpose.