Quote:
Originally Posted by ChrisDNT
2 : we are in 2011, standard personal computers in 2011 can stand a few more polys for basic people and animal sprites (after all, these sprites have to be realistic from some hundreds of meters far away, not be realistic like in a FPS game).
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That wouldn't work for me. Either do it right or not at all. I always hate it when the quality isn't consistent throughout, and the ground detail shown so far is too good to include some Il2-style low polycount models.
On the other hand polygon crunching isn't such a big deal anymore these days and the performance impact probably not the biggest problem anyway (compare the number of trees and houses we have which have similar complexity). Maybe impact on memory and CPU (if those objects are supposed to be non-static) could be an issue, but most probably it's simply the development resources again which are lacking, which is by far the most limiting factor these days, especially for such rather small projects like CoD.
There were shots of ground personnel models some months ago and it would be great to have at least vehicles and AAA manned. Civilians I can personally live without but I realize not everyone has the same priorities.