Right, I was aware that +Atk <> +Dmg... except insofar as +100% Atk, when applied to Dragons (as I was referring to, there at the end) tended to crank any of them up into the low triple digits.
Bone: 43 + 100% == 86
EGD: 43 + 100% == 86
Red: 53 + 100% == 106
Blk: 56 + 100% == 112
86-112 attack of the creature, plus whatever actual Attack the Hero has (like for example a minimum of +10, simply for having both of the Dragon Slayer Swords equipped), and even a mage will be at 100 attack for the least of the dragons in his army.
That is GOING to be "higher Attack value than Defense of the target", leading to +3.33% damage per point. (The highest Defense I've seen on a hero (in KBTL) has been about +25 [on "normal" difficulty], so about 20 points over == +60% damage, roughly.)
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I did start to see some of my Necromancers getting into the 120-Attack range, for the very late Tournament battles and some of the Boss battles (like the spider, I think), because he was laying waste to three and four and five unit stacks at a time with his area attack (at +6 Atk from Frenzy, per stack).
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