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Old 01-21-2011, 08:29 PM
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Urufu_Shinjiro Urufu_Shinjiro is offline
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Quote:
Originally Posted by Flying Pencil View Post

Does not have to be hard.
I know one game that used OpenAL for Mac port, and DX for WIndows.
OpenAL is a sound API. If you mean OpenGL then OpenGL and DirectX are completely different APIs and you would have to code your game twice, or use a DX wrapper like Il2 does, and you see how crappy il2 looks in dx.


Quote:
Originally Posted by Flying Pencil View Post
1. The Mac platform has very few Flight sim style games, so they have a potentially huge unexploited market.

2. Apple uses ATI or Nvidea chips in all its computers except the lowest end MacBook and MacBook Air. Even last 2 years of the tiny MacMini is using an Nvidia GeForce 9400M with 256 MiB of DDR3 SDRAM or currently NVIDIA GeForce 320M with 256MiB of DDR3 SDRAM

3. Mac's have been steadily gaining market-share and forecasts show sustained growth.

4. Historically it is much easier to support Apple computers then Windows because very well documented hardware/software (many companies have dozens of Windows support people, but only 1 or 2 for Mac).

5. iPhone/iPod/iPad success.

6. Windows is sooooooo 2000.

At the very least UBI is being smart by supporting a resurgent platform, and at best they could potential see large revenues from that market.


EDIT: Download is PC, found that on UBI site.
1. There is a huge unexploited market to sell freezers to eskimos, doesn't mean there's any money in it.

2. All those graphics parts are crap, I mean really crap, they would all struggle and choke to run Il2 with anything more than 1024x768 and 2x AA, let alone the beast that is going to be CoD.

3. Macs have been growing in market share, but the rate is comparable to Linux so they are not really gaining overall. And a growth from say 10% to 13% looks good on paper, but it still means that 87% of the worlds computer are not Macs.

4. It's easier to support Macs because there are so few of them.

5. That has nothing to do with computers.

6. Really....just...really?
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