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Originally Posted by Zechnophobe
Orcs on the March is a much more.. challenging thing to do no-loss. The new orc units are surprisingly good at making you lose pretty much anything. They REALLY like to do astral damage.
A lot of the same strategies ultimately work, but there are substantially more 'problem' creatures to face. Goblin Shamans and Blood Shamans, for instance. Both Ogres are noticeably more annoying.
I do like that they've added Fauns. Makes that plant army much much more viable.
We'll see how things change when we get to the end game. I am doing no loss impossible(mage) using the Dragon Army right now (I had black dragons on Rusty, and 8 red dragon's on Verona... how can you NOT do that?).
Level 24, and going strong. Had to do a few reloads when I kept doing stupid stuff against orcs though. One turn without Target-controlling bunch of shamans, and they ripped my units to pieces. So ridiculous.
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Yeah, Orcs are ridiculously strong. Once you learn how to deal with them, it isn't too bad. The item distribution of Crossworld's tends to make it easier to do certain combinations, so the no-loss should be just as achievable (heck, even I can do it!) or sometimes easier. (sometimes...)
At least you get some better spells, like Black Hole!
Also, Ancient Phoenix and Dragon of Chaos are SIGNIFICANTLY improved.
If you think the roaming Orc stacks right now are hard, wait until you face one of the new Orc Heroines.... Scrounger.
Yeah, one time I didn't disable, or phantom, or target against the Scrounger army... my entire army was wiped out in a single turn.
@jake21, I'll do the official count from my saved game. Should be done by tonight.
VERY troubling. I manually wrote all the quests down, it adds up to 92. Yet, my high score says 93. I guess it is another bug.