View Single Post
  #1  
Old 01-16-2011, 12:59 PM
Icydead Icydead is offline
Registered Member
 
Join Date: Jan 2011
Posts: 1
Default Delayed sound in high combat animation speed

Hello,

is it normal when I have combat animation speed set to "high", that sounds of casting and hits are little delayed ? for example when horseman hits enemy, the hit sound is delayed of 1 second. when the animation speed is set to normal, all sounds fits perfectly to animations. I havent experienced this in Crossworlds.
Reply With Quote