Thread: Tweaking chests
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Old 01-15-2011, 11:37 PM
bucazaurus's Avatar
bucazaurus bucazaurus is offline
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Join Date: Sep 2009
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To be honest with you , i had no idea what i did. I saw your post and decided to experiment . My logic behind the numbers was that the game rolls a number ranging from 0 to 100 to decide what the reward will be...

if r < 97 then (...so only if the number rolled is higher then 97 the gold will be generated with that amount .)
Boxgen.parcount( "money", "*1" ) -- ãåíåðèì äåíåã Mini

Another example.
K = K - 15 (any number below this will generate gold)
if K < 0 then
local r = Boxgen.rnd(100)

if r < 20 then (if the number rolled is between 15 and 20 you get 3 crystals)
Boxgen.parcount( "crystals", "3" )
elseif r < 50 then (if number is between 20 and 50 you get 5 crystals)
Boxgen.parcount( "crystals", "5" )
elseif r < 65 then (and so on )
Boxgen.parcount( "crystals", "10" )

Again , this is how i thought the system works. It might be wrong , but it seems is working.
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