Quote:
Originally Posted by csThor
That's smokescreen-talk. To counter piracy a working copy protection would be sufficient. DRM is about tying customers to the publisher, introduce more and more stringent DRM schemes and pay-DLCs, prepare the way for true cloud-computing and ultimately force pay-to-play (even if called "club membership fee" to ease the public outcry) for any kind of game. This is what DRM is about - it's about introducing various new ways of squeezing even more money out of customers, money which will flow to the Publisher alone and which will not be used to develop better games. And this is why I believe DRM is inacceptable while copy protection is.
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Well said. However, there is no such thing as working copy protection.
The latest attempts (SHV and Assassin's Creed) were, amongst other stuff already mentioned - to prevent re-sales.
All in all some very strong arguments against DRM.