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Old 01-13-2011, 01:44 AM
Sir Whiskers Sir Whiskers is offline
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Join Date: Dec 2008
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1. Correct, kind of. Unless a unit shows a quantity of "horde", you can run out. That said, as you complete quests, some shops will add new units and increase the amount of the existing ones. Finding the stones will boost units at Debir, in Castle Regnum and the Royal University. Also, I believe if you complete one or both of the quests given to you by Ariana, the troops in her castle will increase (Scarlet Wind).

You should be careful of losses, but I don't recommend obsessing over them. So long as you don't lose troops you absolutely need, cannot replace, or would take too long to replace, losing a few really isn't a big deal. Losing troops does not impact your final score, and there are plenty of fights, so you'll still get the medal to level 3.

2. No spawning of new enemies. As for leveling up your dragon, when your opposition is weak, put some troops into reserve before the fight. Dragon experience is reduced if your army's total leadership is higher than the enemy's. This is recalculated constantly throughout a battle, so you will likely get the most xp early on, while the enemy army is still at full strength.

3. Wanderer scrolls are used once, but many last for multiple fights. Check the upper right hand side of your screen - you'll see an icon showing how many remaining fights each is good for (each generates its own unique icon). Wanderer "spells" cannot be added to your spellbook.

4. All spell schools have useful spells, so as warrior I try to get at least level 1 in all three. That said, as warrior I find Order and Distortion more useful than chaos (though Fear is a great spell). If you can get either Order or Distortion to level 3, you'll have some good mass-effect spells, and a high-level Resurrection spell can be useful, as is Time Back. Direct damage spells won't be as useful to you, given that a warrior tends to have low mana and intellect.

5. Spells known is unlimited, but only if you have enough crystals. If you can get the Mind skill Neatness, that will help, as you can then break down items into crystals (and runes, if you take the skill to level 3). On normal difficulty, money is generally not a problem, so by mid-game you can afford to buy up every item and break any you don't need. Always keep some crystals in reserve, as you can upgrade a spell in mid-combat. One combat I needed level 3 Time Back and had the crystals to upgrade it so I could save a couple dragons I unexpectedly lost.

6. Good idea, though you'll be in the mid-game or later before you can really spare enough runes for this. Once you have the skill to level 3, it can be very useful, but there are other skills you'll want first. BTW, I don't recommend getting more than level 1 in Training, as you'll find your dragon going up levels pretty consistently. I do recommend getting at least level 1 in Tactics at some point, as the flexibility can be very useful in some battles.

7. Negative mana? Never seen that before - I have no idea what would have caused that.

A few other comments:

As for dragon abilities, I like Fiery Phantoms because the damage is astral, so it affects all creatures. Like you, I've found Mana Accelerator to be very useful in essentially trading rage for mana. Try to get Treasure Searcher up to max soon, so you can collect extra chests. And always upgrade Ball of Lightning when you can - it's an ability that becomes more useful as the game progresses, not less, because it kills a percentage of the enemy stack. It's a lot of fun to cast a couple of those at the beginning of combat against stacks that number in the thousands.

I generally save a new game right before going into the training area. That allows me to restart the game if I get myself into a bind, or just want to try again with a different strategy. Don't be afraid to experiment, as each player has their own style and preferences.

Enjoy!
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