Quote:
Originally Posted by Blackdog_kt
Thanks for your help alpha. So it seems i've reached some hard-coded limitations.
Is there a way to edit the mission files in a text editor and give both teams attack tasks? Well, i guess there is, the question is if the AI would follow the commands or get confused.
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Both sides can have attack conditions, its just the way you have to use the "Destroy/defense" set of features.
Online CooP
If you are looking for
Red Won /
Blue Won
This is done with setting a target/s to blue or red team then apply a timeout for the target destruction.
If the target is killed in the time limit its displayed as assigned teams target won, if the time limit expires then the defending team wins.
If you use Destroy and Defence parameters then the whole set of them have to be reached to achieve mission conditions for the team they are set to.
You cannot set a defence target and an attack target and expect the team to win if they achieve the attack target they also have to keep the defence alive to win, the other team simply have to kill the defence target to win.
Off line campaigns or testing in the FMB the win loose message are displayed as
Mission Complete = Target destroyed
Mission Over = Target missed/time out
Hope it makes sense but if you keep testing in FMB it will "click" with you.
I have not tested this in v4.10 yet, so if there's any errors my bad
soz