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Old 01-11-2011, 04:49 PM
KG26_Alpha KG26_Alpha is offline
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Join Date: Jan 2008
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Quote:
Originally Posted by Blackdog_kt View Post

So, on to the questions. First of all, i assume that if i set up two different flights and i don't set the "player" checkbox in the FMB for a specific aircraft, then the players will be able to choose their individual aircraft. Is that right?
Yes

Quote:
Originally Posted by Blackdog_kt View Post
I also have two flights of one Ju52 each dropping supplies to the battery (one flight of two didn't work because the second one wouldn't drop, so i changed it and now they both drop supply crates). I have set these as a secondary target by linking them with a "target->destroy" object for the spitfires. However once the Spits start attacking the battery, they pay no attention whatsoever to the Ju52s, even if they are set as a target. I have set the battery as a secondary target to ensure it is of the same priority as the Ju52s (essentially having the mission run only with secondary targets and no primary), but they still don't care.
You will have to set a separate flights, 1 to attack the Transporters the other to attack ground targets, AI have problems with ground and air attack in the same flight path.

Quote:
Originally Posted by Blackdog_kt View Post
Another thing that caught my eye is that once the Spits have bombed the battery, they make repeated firing passes with their guns even though their Gattack waypoint command has been already executed (they can been heard issuing the "repeat attack" command over the radio when watching them with the external cameras). This leads me to another assumption i would like to have checked by someone with more experience.
It looks as if the existence of a Gattack waypoint targeted within a destroy ground circle has the effect of forcing the AI to try and meet the destroy ground goals as well (in this case, 50% of objects in the circle). Is this true or not?
AI will try to attack till "Destroy" parameter is reached or they are out of ammo/fuel

Quote:
Originally Posted by Blackdog_kt View Post
This means i will have to designate each and every merchant ship as a target, but the He111s can't sink all 5 of them so the mission is unwinable if we fly for the blue team. So, first of all, is there a way to set percentage values for individually targeted units? Is there another way to set up torpedo attacks and i'm completely off? I know there's some funkiness involved in how the FMB gets to bind certain actions to certain objects (for example, setting up a carrier take-off), so i wouldn't be surprised if i need to take a special sequence of actions.
For small targets Set individual aircraft to attack individual shipping, "GAttack" they will level bomb Set "target destroy" they will dive or torp
For carriers and Battle ships etc you may need more than 1 flight especially Japanese a/c to destroy the shipping target


Quote:
Originally Posted by Blackdog_kt View Post
I think a "merge objects" function would help loads here, if i could place the ships and designate them as a user made object (eg convoy1) then i would be able to set a "target->destroy" object and specify a reasonable percentage. By the way, isn't this the way it works with the pre-made vehicle columns that i see in the FMB?
No


Quote:
Originally Posted by Blackdog_kt View Post
Finally and most importantly, i can't seem to make the targets correspond to the right team. If i just add the He111s, give them waypoints and then add their target object to make them attack the ships, the target properties show "applies to red", meaning that the red team will need to attack the red ships. If i check the "player" checkbox in one of the heinkels and then add the "target->destroy" objects for the ship, then the target properties correctly show "blue" in the drop down "applies to" option. However, this also changes the initial mission target (the coastal battery).

In short, it seems like i can't have target objects applying to each team separately. Also, is it possible to have separate briefings in a coop depending on the team? For example, i select the aircraft from the arming screen and instead of "fly" i press "back" to go back to the map, can i make it so depending on the team selected a different briefing is diplayed?
Only one side/team can have "attack" parameters in a .mis file

Last edited by KG26_Alpha; 01-11-2011 at 05:26 PM.
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