one thing that i thought wasn't addressed in the interview was 'user generated content' (and let's be very clear here, i'm talking about legal content such as skins, missions etc

)
to me this is one of things that not only make a simulation more (re)playable but acts as a 'viral marketing tool'- how many people come to a game through having their interest aroused by seeing say a youtube video?
it also gives users sense of 'having a stake' in the product. hooking the talented people out there who do these things is i feel extremely important:- just imagine IL2 with all the community content removed

would there be anywhere to fly online?