Quote:
Originally Posted by Pavloun
Hello,
Many thanks for the great improvements of 4.10, TD. You`re moving the game a great way closer to the reality.
I noticed night enviroment had been reworked as I flew the ILS test mission few times. Now night is much darker then before 4.10, but it seems to be achieveded by overall reduction of brightness.
1.
As it was mentioned in a post before, nav-lights and runway lights are very difficult to see in distance of just few kilometers during darkness, much harder then during daylight. Especially when using wide FOV.
Even though it should be the opposit, during clear night you can see aircraft nav-lighys in 20 km at least, landing lights or runway approach lights even more (just quick estimate).
2.
Cockpit instruments are VERY dim and hard to read even if lit during night.
3.
On-screen messages (throttle, flaps, etc.) tend to blind you with their brightness when the rest of the environment and cockpit is dark.
4.
Even though night is really dark and clear, stars are hard to see.
And the last and maybe least important.
I`d like to ask if B-25 could have woking landing lights.
Sorry for my English 
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I agree on this one, I request an increase of viewable distance for Light Emitting Objects like fires, search lights, runway lights, but also smoke, independent of viewable distance of objects like buildings. The searchlights reflecting in the clouds are a nice feature, Imagine large fires doing that.
I remember a game called "Driver" where you would race around town, and you spotted cars in the distance approaching you, then at a distance of less than 200 meters suddenly the headlights faded on. Always hated that.
Another curious detail was when flying high alt and passing a bomber, that after reaching a certain distance between myself and the bomber, the condensation stripes disappeared totally as they were switched off by the program. It eats less cpu cycles, that's true, but I wish it could be different.
I have no problem reading my instruments at night. But some planes did have a knob to regulate the power of the UV light. I can imagine such a thing too complex and too much work to be implemented.
Landing lights are a tricky thing though. At one point I scrambled while runway lights and landing lights switched on. My AC started rolling but because the landing light is a fixed texture, didn't see the runway surface change. I became disoriented because I thought my brakes were on, and drove off the runway. My fault, I scramble without them now, they're called LANDING lights anyway.
Something else: I request a feature if not already done so: In loadout options of you AC, let people fix their own standard trimming options for every flight and every type like pilots did on the ground. Let them figure out their preferences through trial and error. Don't make an option for saving preferences, let them write them down (it's only three small variables anyway). If you want the trim discussion to stop, this is your ticket