Quote:
Originally Posted by Vilk
I wonder what is the exact list of differences between the original AP campaign and this same Campaign played in Crossworlds?
I understand the question could looks silly, but my problem is that I have AP in my native language and it seems Crossworlds will never be released in my native language. So for a first play I'm looking to play AP. But I'm not sure if I lost a lot for this original campaign.
For example: - New units: Ok but how many, which one and what they worth?
- 13 New spells: Ok but what spells? When they become available in the campaign?
- 50 new abilities and skills: That seems huge how is this even possible? Skills trees aren't already almost full?
- 13 new spells: Is there a list and description?
- Are all those new features available in the AP campaign or some through the two other campaigns only?
- 70 new items and 8 new sets: Well again that seems huge, is this really change the gameplay of the original campaign?
- 7 New quests: After the original final or before? And if before how the additional xp provided is managed?
All in all I wonder if I'll make a burden to play Armored Princess without Crossworlds or not. And no need try sell me any I already have them all. 
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There are some other threads here that tell you more info, but I will try to summarize.
Rune Mage - all in one super mage. If you keep unused runes around, you can randomly disable enemies, have high HP, level 5, can summon too.
Faun - great new unit for elf, can resurrect and is an archer.
Orc gets a lot of new units some are, Goblin Shaman, Blood Shaman, Orc Chieftain. All the orc units have revised/improved abilities using Adrenaline.
Spells - most are the old King's Bounty Legend "Super Sprits of Rage" turned into spells. They are usually found by beating Quests.
New Spell and Ability, they lumped both the new Orc abilities with the skill tree. There is only one new skill PER class.
Some skills are available at different times for the two different campaigns. The primary Orc campaign is basically Armored Princess with new items, new spell revisions, and orc is revamped. The unit and item distribution is much better for smoother game play.
A few more quests, nothing too out of the ordinary. A nifty new Wizard tower, a new Hero, etc.
If you are a very hard core player, you will notice the differences really make somewhat of a new game. Different tactics can work now and you will find yourself replaying it to see what new strategies are available.
If you are more moderate/casual player, you will probaby say "what the! this is the same game again with just a few short bonus campaigns!"