Quote:
Originally Posted by bolox
how many of those who think realism options are 'a waste of Oleg's valuable time' can't recognise the fun in doing something like this?
the flight sim 'community' covers a wide spectrum and what seems a waste of time to you might be rather important to others.
I have no reason to doubt that Oleg will strike a balance: and it will be broader than some here would like 
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I think the technology shown in that video is fantastic! The people creating that setup, the software, and integrating the gauges are obviously very talented and dedicated individuals. (I wish I had half the talent that these people have displayed!)
But it does have limitations that I feel would limit it's effectivness in online combat. Having the fixed field of vision would severely limit your situational awareness.
This is not a problem with what these guys have made, it an inherent limitation of the display technology available at this time. If we put on a VR goggles, we loose the benefits of the physical gauges. If we use a technology like Track IR, we loose the benefits of the physical gun sight (Which is extremely cool in my opinion!).
When we get access to consumer 360 degree spherical displays these limitations will disappear, but then how real will flying a 109 in a spitfire cockpit be?
A big question would be should Oleg spend the development time and resources to cater for a single person in the process of creating a one off cockpit or should he attempt meet the major criteria that (over the 10 years+ of commercial combat flight simulator experience) he has determined to be important?
Shouldn't people like those that made that cockpit be the ones that need to adapt their project to work with the simulator (not the other way around)?
Cheers