Quote:
Originally Posted by D_F_N
And no, you cant wear headphones on your eyes and expect them to work.
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LOL, you always crack me up bro.
Anyways, this discussion is purely academical since the work involved in adding the headphone models to all the mercs' heads is too much for my lazy a$$. And even if there is a new event that is thrown when the player puts something on, there isn't one that is thrown when it's taken off. But I might move the headphones from the quest slot to the regular inventory, and while the player has it in his inventory he'll get the hearing increase. That would still give some penalty in the form of inventory space - "realism" be damned
I did play around with the radio a bit and it suffers from a similar issue, when worn on the shoulder or neck it isn't shown on the player model. I think Deadhead is working on making these kinds of 3d models untied to the character models so you wouldn't have to edit every single merc.azp to get it to show, but until he succeeds it will stay in the quest item slot.
The Iron Man setting is now implemented and working, I've added the HLA function where the amount of saves you have in battle are related to your CGL. On CGL 1 you'll get 1 save, on CGL 2 you'll get 2 and so on. From the little testing I've done I must say I like this, it adds a level of planning when you fight, no more "save all the time, just to be sure".