BUG: In an online game using a dedicated server with multiple targets for both sides to destroy, the game erroneously announces "RED WON" or "BLUE WON" when there are still many targets left to destroy.
I have never seen this announcement before in the online game, even though it is common in the offline game. It is very confusing as everyone stops playing, thinking one team has won, when they haven't. I have looked carefully at the target setup and can't see the problem. This has occured on more than one map. Here is the relevant section of the .mis file from one of them. This map announced 'RED WON' when Red had not won. If there is something I need to do differently in in the mis file, please advise. If not, this is a bug.
[Target]
1 0 0 0 500 126561 151887 500
1 0 0 0 500 67550 158981 500
1 0 0 0 500 108473 235433 500
1 0 0 0 500 71583 224151 500
1 0 0 0 500 68763 220959 500
1 0 0 0 500 78701 206214 500
1 0 0 0 500 83588 208925 500
1 0 0 0 500 72772 196655 500
1 0 0 0 500 95995 211405 500
1 0 0 0 500 85077 183711 500
1 0 0 0 500 90794 184815 500
1 0 0 0 500 87141 167354 500
1 0 0 0 500 96864 164910 500
1 0 0 0 500 102221 152155 500
1 0 0 0 500 106744 154120 500
1 0 0 0 500 62526 216413 500
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