View Single Post
  #6  
Old 12-29-2010, 01:53 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Quote:
Originally Posted by atlatea View Post
I think that is not because of the warrior class, it's because of the goblins.

Goblins are overpowered now, which is why i never use them, i'd rather use orcs. You can use paladin and achieve almost the same result as long as you use goblins. K'tahu will go down in about 7-8 turn.
(Last time I did a quick check regarding the leadership gaps)

The added +6750 leadership helps (from Paladin against Mage) and +13500 from Warrior against Mage.

I think I did it with a Warrior in about 11 rounds using Elves, Hunters, Bowmen, Paladin, and Royal Griffins. (in original AP).

Last time I tried doing ranged thing with the Mage, it seemed too hard to do, but that was before Crossworlds. You need to deal a lot of offensive power or else you tend to get overwhelmed.

It is almost like there is a critical mass required for the ranged units, or else they fall woefully short. I'd almost be better off casting Dragon of Chaos and deal more damage to the boss and tank more.

The mage has to constantly cast debuffs/buffs to match up the warrior's offensive power. Perhaps with my new experience now I can redo it, but I just doubt it. Not enough might runes to get the critical skills required to make it smoother. For me to cleanly defeat Ktahu with no loss and ranged, I usually need tactics and onslaught and quick draw maxed. I also mean true no-loss, not virtual.

If the mage can't do it, it clearly can't be the alledged super overpowered unit, yeah? As opposed to the Black Knight which clearly shines for all classes.

Do you mean Goblin Shaman as the overpowered unit? I never use his Astral attack (I probably should?), because I have to make sure I have no-loss, and incurring even 3 more losses is a bit too risky for me. Plus, he rips off the target's resistance a little bit everytime he hits, so he is adding more damage to the Goblin.

To me, the little Goblin's greatest strength is Zeroing-In, which both BB and you laughed at when I pointed it as its key strength (as the battle goes on longer, his effective damage to leadership goes through the roof). Do you mean the Adrenaline "Act-Again" ability? I definitely don't use his Poison Axe ability because I don't want to reduce odds of "Act-Again".

Anyways the "over powered" term is funny. I mean, couldn't one keep saying anyone's strategy that helps them win any battle is overpowered? I know impy shot down a lot of the strategies e.g. 100% critical shooters, undead fest, droids?.

After a certain point, does it mean any summon, spells, paladins, ranged units, melee attacking units, etc are all overpowered?

As we develop and find more strategies, I wonder if one day we will be crying out "Peasants are overpowered."
Reply With Quote