Quote:
Originally Posted by Mysticpuma
That is something I too would be interested to see answered. Can the LOD 'pop up' effect be decreased or improved at-least?
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There's little that can be done here. Some devs like ED with Lock On used transparency to gradually fade in objects, which makes the transition less obvious, but then some people complained about bugs with see-through buildings... Hopefully with DX9+ the engine will be able to render many more objects at a larger distance at least.