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Old 12-27-2010, 11:35 PM
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TheGrunch TheGrunch is offline
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Agreed. Fundamentally, I don't think the points being made are unreasonable...I don't think there's anything wrong with saying that arming should continue based upon the bomb's speed until it is no longer moving (i.e., it has hit something). It's just that this could easily have been posted in a bug thread as a small and unremarkable issue, or as a request in the Daidalos Team thread. It's the fact that certain posters have made out that:
a) DT have made skip-bombing impossible - demonstrably untrue
b) DT have made skip-bombing harder than it was in reality - laughably incorrect, even ignoring the effects of the sea surface, bomb reliability etc., it's still easier in game than any other kind of bombing activity to hit ships with it, which is the ONLY use it saw in reality anway.
c) DT and the occupants of the forum who don't find this change ghastly have some kind of conspiracy against/don't care about bomber pilots - wait, what? For me at least I understand why the change was made (to stop people from using bombs to kill low alt pursuers, to stop skip bombing from being really f**king easy, because bombs actually DO have an arming delay) and I can cope with it even if I don't think it's quite perfect yet. As for DT, radio navigation, analog axis control of up to 4 engines(!), new Ju-88 and He-111 models, the Hs-129, Fritz-X, etc., etc. Even the MDS is an absolute boon for bomber pilots. Oh, except you can have moving vehicles now? Heaven forbid that there might be moving vehicles in a dogfight server! That would make life much too difficult for ground-pounders!

It's just embarrassing and childish for anyone to say that DT ruined skip-bombing or have ruined the game for ground attack pilots.

Did you guys all love skip-bombing before simply because it was so easy? Is that any way to decide whether a game has been ruined, the easiest activity has been made infinitesimally more difficult?

Last edited by TheGrunch; 12-28-2010 at 12:06 AM.
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