Quote:
Originally Posted by BadAim
It's amazing to me that it took so long for someone to realize that there are limits to what can be done within the game engine.
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Probably because DT have the entire source code of the game, so it's not a feature that is in any way out of their reach? There are some things which are very difficult to achieve, but I'm pretty sure that starting and stopping the running of a timer based upon the interactions of an object in the game is not one of them.