Quote:
Originally Posted by W32Blaster
It has been done to get a more realistic fusing.
This has been done with the possible features in the game.
Since there is no such thing like a seperate fuse within the bomb IN GAME it has to be determined with the bomb object interacting with other in game objects (instead of a fuse object which simply isn´t there).
Despite the correctness when compared to real bombs it is an improvement.
You never mind really dying when being shot down. This feature also is a lack of realism, like the not real complex fusing of the bombs in game.
There always will be constraints in implementing features when one considers
- game engine features
- amount of work
- schedule
And there is IMHO no necessity to make this an option. If you cannot cope with the feature, take an hour or two and practise how it´s done.
This is not a game for Johnny Joystick, you won´t succeed in Dogfight without practise, why should you succeed in bombing then?
just my 2ct!
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It's amazing to me that it took so long for someone to realize that there are limits to what can be done within the game engine. Congratulations Blaster!
I'd only add out that the accusations that DT have some agenda other than to make the game more realistic are ludicrous, why not just take it at face value?