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Old 12-27-2010, 10:36 AM
W32Blaster W32Blaster is offline
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Join Date: Feb 2010
Posts: 83
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It has been done to get a more realistic fusing.
This has been done with the possible features in the game.
Since there is no such thing like a seperate fuse within the bomb IN GAME it has to be determined with the bomb object interacting with other in game objects (instead of a fuse object which simply isn´t there).

Despite the correctness when compared to real bombs it is an improvement.

You never mind really dying when being shot down. This feature also is a lack of realism, like the not real complex fusing of the bombs in game.

There always will be constraints in implementing features when one considers
- game engine features
- amount of work
- schedule


And there is IMHO no necessity to make this an option. If you cannot cope with the feature, take an hour or two and practise how it´s done.
This is not a game for Johnny Joystick, you won´t succeed in Dogfight without practise, why should you succeed in bombing then?



just my 2ct!

Last edited by W32Blaster; 12-27-2010 at 11:18 AM.
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