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Old 12-27-2010, 01:58 AM
ckdamascus ckdamascus is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by BB Shockwave View Post
Did they also fix the over-powered Astral Damage of the Goblin and Blood Orc Shamans that bypassed Defense until now? They only mention the regular Shaman.

Also - bugs that still exist:

- Royal Griffins still don't increase Rune Mage Morale. And my mod that fixes this no longer works.
- Rune Mage Abilities descriptions are again, pretty wrong. "High Mage" translates as "Gives +50% Magic Resistance" and Runic and Runic Armor are meshed together and crash to the desktop if you hover your cursor over them.

I'd also like to see how Tirexes, Fauns and Goblins were strenghtened (why Goblins, they were overpowered already...)
Normal Goblins don't do Astral Damage, but you mean the "Defense does not count" issue with Poison Axe? Not sure.

As for Goblin Shaman, they still do ungodly Astral Damage with their crappy "self destruction" ability, and it seems to still bypass defenses. Rakush was able to wipe out my army in one round. Oops.

It seems only the Orc Shaman is noticably weaker (thank god, I can treat it like a normal unit that can't one hit my Level 5s).

You are correct on the Rune Mage thing. Ugh.
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