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Old 12-26-2010, 12:20 PM
Flanker35M Flanker35M is offline
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Join Date: Dec 2009
Location: Finland
Posts: 1,806
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S!

Change those with arrows next to them in the Render OpenGL Added some things too myself.


[Render_OpenGL]
TexQual=3
TexMipFilter=3 <----
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0 <----
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0 <-----
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0 <-----

TexFlags.TexEnvCombine4NV=0 <----------
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0 <----------
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0 <----------

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2 <-----
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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