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I think of all the big units, they did end up having a VERY good damage per leadership score. Although, being a big unit, that isn't saying much since almost no level 5 can match the lower levels in terms of pure damage per leadership.
Lack of the shoot-through ability hurts too, as it is nearly impossible to fully tank out the stronger units in the late game without taking some losses.
That said, there might be something there, I just haven't found it yet.
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Well, you're unfortunately wrong.
Ancient Ent can easily match dmg/ldr of lower levels, few can compare with them, especially againts high lv unit (lv 3-5).
No, you don't use ent for shooting, its main use is rooting so your army can laugh at your enemy.
Well, the fact is it can tank better than all lv 5 except perhaps troll, though if you consider faun, it tank better than troll.
My statement is purely based on gameplay experience, i have tried them myself and surprisingly they seems the best lv 5 to me after those 3 dragon type, my 2 last no loss play through was with all elves unit + paladin , first is paladin class then 2nd is mage.
And surprisingly all elves is the best for caster, either mage or paladin that is inclined towards mage build. To be specific, crowd control caster.
I guess that reflect their race (elves) as the usual master of magic in most games.
And ancient ent is one of the most damaging if not the most damaging lv 5 unit, i can assure you that. It is also one of the best disabler lv 5 unit.
Its only weakness is vulnerable to fire and irresurectible.
But now we have faun, so the irresurectible weakness is easily overcome.
Its greatest weakness is vulnerable to fire which is easily overcome by divine armor, have divine armor and a couple of fire resist items and it will destroy dragons with utter ease, even archdemon is no match for ancient ent. Divine armor instantly flip the negative fire resistance to possitive fire resistance and then boosted by fire resistance item, ancient ent can have 90% fire resistance.
As for faun, combo it with dryad, and lv 1-3 creatures are utter joke. Dryad sleep means enemy spent their turn which means they're vulnerable to faun sleep.
Faun magic damage also very high. It also induce the target with fear, well, free fear if i must say. Mage have 3 fear, while paladin and warrior have 2. Ofc it will goes to faun if not managed properly, but spells and other units can overcome this drawback and if their initiative and speed is less than the faun they can play hit and run with faun.
And Ancient ent will disable those who survive and manage to get close to your druid/hunter/elf by rooting them. Just cast stone skin (you can add divine armor and peacefulness if you want) and this ent is instantly the best tank in the game because it can also root.
You can cast target/teleport or both if you're mage which make enemies goes to ent, and this means they'll will be all rooted and locked to the ent, you can combine this with fearing/sleeping/blinding them and this cause
your ent and all of your army will be unattacked (by lv 1-4 creatures) till the battle is over. And in case you manage to score some losses in your ent, remember that you have faun, their plant resurrection capability is insanely high, most of the time you don't need to phantom them to bring your ent to its full number.
Ancient ent can also intercept lv 5 units and root them in place. My favourite target is ogre which is the most annoying lv 5 unit for me, and of course dragons (they screw any army), another target is orc chieftain. In case you forgot, it can instantly root magic immune creatures like black dragon and phoenix.
This make elves the master crowd control race in the game. And also the most magical.
The Key in playing elves is crowd control or disabler, and if the battle goes to long, it will easily favor the elves, they have dryads and druids which can summon summon and summon until they're too numberless for their enemies, not even undead could hope to match elves numbers (which is funny).
Well, you can choose to have quick or long battle, both situations favor you, dryad has no retaliation and very high damage, insanely high if you count her thorns army, hunter/elf are best archers, druids is a combination of dryads and hunter/elf, ancient ent ranged dmg surprisingly far surpass that of your hunter/elf, unicorn is very fast and has very high damage, faun is support unit and has very high magic damage via its talent.
And only a fool that want to have a long battle with the elves.
Cheap trick for faun is with thorn army + thorn set. But i don't really like its playstyle. So i use all elves + paladin for playing with faun.
The most beautiful thing about elves is their unit synergy, they work in tandem with each other performing perfect symphony and harmony (though it is tricky), no other race can achieve this.