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Originally Posted by Nat_Crelk
I don't wanna take part of something which exceeds me but, maybe, your point of view depends on what you mean about "realism". Doesn't it ?
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That's very true, we all have different expectations of what constitutes a realistic game. I just get very annoyed when people look at the numbers in the ini files and then because they don't look "real" they think it doesn't actually work in a realistic manner. As an example of this, take the mp5a5 and hk53a2. They both have an accuracy of 38, but due to the difference in caliber they are actually accurate at different ranges. There are many examples like this where the ini files lie and one has to actually play the game to figure things out.
Quote:
Originally Posted by Nat_Crelk
As far as I'm concerned I would be proud to help if only someone takes some time to explain how that works to me and how have I to give my help.
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You just start working on the models and if I can help with anything let me know
Anyways, I had some time last night and made some "fixes" to the AMMOINFO file, and since I also discovered a bug with the Level Up system I need to release a fix. The bad news is that a new start is required so if you've gotten far in your game you shouldn't install this fix. Just beware that when spending level up points and you browse back you might not get to spend the last of the points until the next level up event. My vulcan logic failed me on this one
BSM 1.5 Fix 1