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Old 12-19-2010, 11:56 AM
JAMF JAMF is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
People thinking about ATI/NVIDIA support and I only can think about multi-core full support and x64 memory adress.

I dream with devs working hard in these two points. It's time to go in this direction, and people with less than 4GB of RAM and x4 CPU starts to think about some upgrade...

In sims, will be a must: much more performance for less money, with fully optimized engines for x64 and x4 or more cores.
I hope Mr. Maddox at least meant he's programmed for two threads. Since people noticed smoothness, when they upgraded to 2 cores with IL2, I'd expect more smoothness. At least the programming for 2 threads can divide the calculations. One for the flight model and one for AI, ballistics, weather, logistics, special effects and other calculations. The other 2 cores/threads on a 4 core CPU can and will be used by the OS for everything in the background. Teamspeak/Ventrilo, FRAPS capturing, HD activity and what not.

So one can see that programming for 2 threads will necessitate at least 3 cores for smooth operation. When we look at the Steam hardware survey, 63% has less than 3 cores!!! 51% has a CPU speed between 2.3 and 3GHz. Just 40% has 4GB or more in their system.

One can't blame 1C for developing the programme for the largest customer base. Going by these numbers you'd get the following minimum recommended system specs:
Code:
            Minimum - Recommended:
CPU: 3 cores 2.4GHz - 4 cores 3GHz
RAM:            3GB - 8GB
OS:      Windows XP - Win7 64B
HD space:      10GB - 20GB
VRAM:   512MB SM3.0 - 1.5GB SM3.0
DirectX:       9.0c - 9.0c (*)
(*) Hey, Mr Maddox never said DX11 was needed, only "supported". That's like saying it's programmed for DX8 and will run on higher spec'd systems.

[EDIT] To put this back on topic: 60+% of DX11 GPUs in the survey is AMD, so nVidia isn't likely to have pushed for DX11 implementation.

Last edited by JAMF; 12-19-2010 at 12:05 PM.
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