smoke disperses differently depending on what it consists of, relative atmosphere, humidity, temperature and the like - and so does the color pf the flame vary depending on the fuel, the mixture of fuel/air, the last time the engine was fired and the way it was shut down, etc...
so many variables that to deduce whether a single video render depicts the effect accurately or not is ludicrous -
ever see a stack fire? that is why at airshows you always have a guy or two with fire extinguishers standing by any warbird that is about to have its engine started.
the color and strength of the flame can be from practically invisible - to a massive yellow flame and fire. The smoke volume and color can be just as variable.
should Oleg try to cover the entire range of this effect? Of course not - the resources are better used elsewhere. Should there be some variation between night and day, cold engine vs refuel rearm restart? Probably
Will everyone be pleased with whatever these effects end up as? No
This is just another example of a developer trying to add small details that bring life and character to a simulation and having it blown out of proportion utterly by a few professional smoke and flame specialists ad alta
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"I'm afraid I'm not at liberty to discuss this"

the Sandman...
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