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Originally Posted by BB Shockwave
Ah, thanks! He's the fallen paladin, right? I remember defeating him in Tekron mines in AP, but do not remember the sword... most likely sold it as I was playing dwarves back then.
Originally Posted by ckdamascus
Of note, the only other item that can reduce leadership further is the Knight's Set. But it seems so rare, not all the items are that great,... and the end goal seems a little mediocre.
But the Knight's Set does decrease requirements for Horsemen and Knights.
Too bad it doesn't work for Paladins. I dunno, the charm of the Paladin are his Talents - he can actually do something to affect your other units while marching (at a snail's pace) towards the enemy. The Knight... it takes a lot of time or a teleport to put him into the fray.
I'm really enjoying Horsemen, I found the Horsemen Shield, which gives +5 defense to Horsemen, and +3 Defense overall - so yeah, I checked, it gives +8 defense to Horsemen.  Neat... Adrenaline can also really help out in increasing damage. Using Horsemen to inflict the most damage is somewhat complicated, at least moreso then in the older Heroes games.
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The Knight's Set does decrease requirements for Paladins. As it is the only other item that can reduce the leadership requirements for Paladins as far as I know.
Did you mean the Paladin Class can't use it or can't easily wear it? I think they can do it, as the set should only take up all the "frontal" slots of any of the classes.
In my post I was implying that even with the -40% reduction in leadership (inquisitor sword is -20% AND knight's set is -20%) the end goal is too "bleh" for me.
Dealing up to 30K damage? (didn't do the math again for it, but I remember it was not that awesome), only level 4 (not super high attack stat), but slow moving wasn't impressive enough to be worth the effort.
I was just throwing in that it helps reduce the leadership of both horsemen, and knights... (it also does swordsmen, and guardsmen, but I omitted them), as a saving grace to sort of make it worth the effort of finding a random game with those items.
At least with fairies, they can do a lot more, soaring, move fast, fast initiative with the girl power set... even with the lower attack stats, the base damage was much higher (Maybe 60K?), and you can get attack raising items to help increase your damage to get closer to the maximum damage.
Quote:
Originally Posted by BB Shockwave
But Orcs and Humans don't really like each other sadly, and most of my current army is Humans (plus Royal Griffins and Assassins... I wish Assassins were handled like Robbers and would be counted as humans).
I know many units are better in combat then Horseman, their main advantage is their speed, however - only Cerberi come close to that. Besides, I am not trying to put together the best units in my walkthrough - I usually start a game by deciding a "theme", in the current case, an all-human army, and go with that, it's more of a challenge.
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So? That's one major advantage of the Paladin Class. The morale skill is designed to make it easier for the Paladin Class to mix and match so they can take the best of each other's races.
I wish Assassins could get buffed. I've rarely seen that "Servant of Death" ability as a mixed blessing.... only as a curse.
Ooooh the irony. Orc Veterans, with Moldok the Orc, and some basic skills so they can use Potion of Rage / Speed (the first Adrenaline skill) in the first round... are faster than Horsemen. Once you hit Adrenaline Level 3, always fun to hit horsemen, and NOT get retaliated on.
In fact, combined with Tactics Level 2, Orc Veterans could reach the other end of the field in round 1 nearly every time.

Although, to preserve my precious pig warriors, I would just stop short of maxing out the distance, and use a Phantom to hit. So evil.