What I noticed is that high rez gauges (those from mod packs for example) have same or even worse filtering effect. For example the FW with 1024x1024 texture size in every gauge is worse than that with 512. Cause instead of filtering when doing a downsize is making simple resizing with interpolation.
It seems to be from filtering and not antialiasing. If is antialiasing is the transparency antialiasing that I believe doesn't work more than multisampling in IL-2... IRC.
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